A pixel-art space shooter for phones. You shoot ships down, fly through what's left of them, and their parts get bolted onto your ship. Then the next wave turns up.

Coming to Google Play

See Starwake: Arcade

Hi, I'm Benny. SkyCube Games is me making games on my own, with a few freelancers helping on the bits I can't do.

Latest

  1. Starwake has a new name: Starwake: Arcade. It also has a new menu, daily missions, a ship picker and much bigger bosses, so the screenshots below are new too.

  2. Put up new Starwake screenshots and a short gameplay clip from the beta build.

  3. Getting Starwake ready for its first beta test on Google Play.

  4. The website went live.

  5. The first concept art for Plora: Orbs of Phantom came in. It's further down the page.

Games

Starwake: Arcade's main menu on a phone: the Vanguard ship, a Play button, the Daily Run and a rank bar

Coming soon Google Play

Ships you destroy sometimes leave a wreck. Fly into it and whatever part it was carrying gets bolted onto your ship, whether that's a cannon, a ray, a rocket pod or a thruster. Some parts work better sitting next to each other, so where they end up makes a difference.

Each round is three timed waves. Get through them and you jump somewhere new and pick a card, take a repair if you're in a bad way, or spend Scrap raising one of your parts. Every third round finishes with a capital ship that takes up half the screen, and it keeps getting harder the longer you last.

When a run ends, the Scrap you didn't spend goes into your bank and towards your rank. The bank buys new ships, ten in all, and each rank unlocks more to find. There are always three missions on the go, plus two new ones every day.

Concept art of Elkran, a hooded figure carrying a staff with a glowing orb

In development Fantasy RPG

You play Elkran, the last Manaborn. Nythros, a dark queen, has set monsters loose across the land to stop anyone finding the eight Orbs of Phantom.

You rebuild the town of Lunalight in Yale's Crater, fight off whoever comes for it, and go down into the dungeons after the orbs and whatever the town needs to grow. It's still early, so for now there's only concept art.

About

I started SkyCube Games so I could make the games I actually want to play. There's no publisher, so nobody tells me what they should be. If an idea sticks with me long enough, I start building it.

I do most of it myself. For things I'm not good at, like the logo, I hire freelancers, and a few people I trust play the games and tell me straight when something isn't fun yet.

If you want to get in touch about the games, or anything else, email me at bennycorton@skycubegames.com. You can also follow along on Bluesky, YouTube and Instagram.

Benny